Section 01
Steering
Everything a motorcycle does in a corner starts with an input that feels wrong. Three pieces on what the machine is actually doing when the rider pushes the bar away from the turn.

Start here
Countersteering
Above walking pace you turn by pushing the bar away from the corner and the machine falls into the turn.
All of Steering
3 pieces
- 01
Countersteering
Above walking pace you turn by pushing the bar away from the corner and the machine falls into the turn.
- 02
Gyroscopic precession
A spinning wheel resists being tilted and responds ninety degrees later, which is part of why the bar input works.
- 03
Camber thrust
A leaned tyre generates side force from its own conical contact patch, independent of slip angle.